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I got so inspired by the release of the TMNT: Mutant Mayhem trailer last week I called up my friend Dan Crossan and said we HAD to do a tribute. It reminded me how they were a part of my life growing up so I decided to put my own spin on them. The trailer is one of those "Damn, I wish I'd worked on that" moments.
I took this opportunity to experiment more with an animated manga look and try a few more techniques. In particular the stepped animation look, which is that staccato in-betweeny look. Kind of a simple technique with a great result. Characters and environments are all built in 3D, FX are 2D and for the first time, I used MidJourney to create the sky. A useful little time saving technique there, even though it needed some hand drawn adjustments and I also had this weird guilt while I was using it.
Character model: Sketchfab
Art: Dan Crossan
Environments: Kitbash3D
Render engine: Arnold Toon shader
Mocap: Rokoko mocap
Software: Maxon C4D / Adobe After Effects
This is totally a non-commercial, personal project no affiliation with the actual TMNT unfortunately.
I took this opportunity to experiment more with an animated manga look and try a few more techniques. In particular the stepped animation look, which is that staccato in-betweeny look. Kind of a simple technique with a great result. Characters and environments are all built in 3D, FX are 2D and for the first time, I used MidJourney to create the sky. A useful little time saving technique there, even though it needed some hand drawn adjustments and I also had this weird guilt while I was using it.
Character model: Sketchfab
Art: Dan Crossan
Environments: Kitbash3D
Render engine: Arnold Toon shader
Mocap: Rokoko mocap
Software: Maxon C4D / Adobe After Effects
This is totally a non-commercial, personal project no affiliation with the actual TMNT unfortunately.
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Behind The Scenes
Below is an animatic which shows off the stepped animation technique more.
And below that is the insane cel shader I built to get that look on the green skin.
Below is an animatic which shows off the stepped animation technique more.
And below that is the insane cel shader I built to get that look on the green skin.
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